The Quiet Bit
It’s a quiet week of sorts. We’ve been scrambling for the better part of 2025, building the game, running the Kickstarter, launching the book, the demo, the rewards, and even the Christmas products. Some of you Kickstarter backers are already playing the game now. Others of you have followed our progress through this past year, and now you’re standing with us at the edge—like a high diver pausing a moment before the leap.

Many Thanks
So in these last few days before launch, let me say thank you.
Thank you for backing the Kickstarter, for telling your friends, and for helping grow the Green Ember off the page. Thank you for giving kids a new way to play the Green Ember. Thank you to all of you excellent spellers who caught typos. Thank you for wishlisting the game and downloading the demo and then testing it so thoroughly. Thank you to those who have sent notes of encouragement, helping us to push through the uphill moments.
Sayers’ Sayings
In The Mind of the Maker, Dorothy Sayers describes creative work as having three parts: the idea, the energy, and the power.
The Green Ember idea gave way to immense energy—to design, code, illustrate, and test.
Now we’re entering the power stage, when the work moves outward and takes on life in others. First, through our Kickstarter backers (keys have just gone out). Next week, as we release the game to (hopefully) many families who have never heard of the Green Ember before.
That’s when the circle completes. So even though we’re still working hard, we’re feeling a bit of anticipation—the point in a song when the music drops out, just before the drums hit.

